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Alpha-Nuva
Now Slampbell

Age 30

Animator

NY

Joined on 6/21/06

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Alpha-Nuva's News

Posted by Alpha-Nuva - April 24th, 2012


If you're in the Madness collab refer back to here for any information you may have forgotten. I will update that in my next post.

For now, check out this sweet little thang comin' for September.

cumbersome testicles


Posted by Alpha-Nuva - April 7th, 2012


Well, probably not. But I plan on making this a memorable collab and hopefully one of the best, if not the best, Madness collabs to date. I took it upon myself to check out some collabs and scout out the best Madness animators I could find. I plan on making this collab different because I'm featuring artists that have exceptional skill with animating Madness, as well as some big names on NewGrounds. Nothing less than the best. Think of this as an All-Star collab.

Here is the list of those that I've invited and responded thus far:

DIMB (proposal pending; 6th in roster)
Delamortes (proposal complete; 1st in roster)
Tr3Yo (proposal complete; 2nd in roster)
ThaMan42 (proposal compete; 8th in roster)
RicePirate (a.k.a. SEXY VOICE MAN)
Scorcherz (proposal complete; 5th in roster)
IeRaptor (proposal pending; 7th in roster)
LYRONMARTIS (a.k.a. the dude who made Madness Preloaded, YUSSSS) (4th on roster)

If you see your name on the list above, read everything from here on out very carefully. There are two important guidelines along which this collab will follow.

1) This will be a relay flash. In other words, each artists' part will be directly related to the preceding and succeeding parts. The loose "plot" will also be a relay of sorts. Each artist's part will feature their signature character carrying a mysterious package, fighting off a set of guards and such, suddenly becoming incapacitated, and then dropping aforementioned package. At this point, the next artist would continue the cycle.

2) As I said, I'm not looking for a subpar animation. If something does not come out good, don't be afraid to erase frames and re-animate it. In fact, if something comes out a little funky, you MUST change it - no if's, and's, or but's. Make everything as realistic-looking as possible.

3) If you have a particular style of Madness, use your own sprites instead of Krinkels'. I'll allow for creative liberties.

4) Leave a comment on this so I know you're in.

REQs:
-550 x 400 pixel stage
-30 fps
-Black Background
-All symbols must be named after their respective owners and put in one overarching folder. (e.g. "alphanuva_symbolname" would be found in folder "Alpha-Nuva.").
-If you have a heavy workload coming up, I won't mind a short piece. But if it's possible, try for at least a 15 second animation.

If I've forgotten any vital information, please PM me or leave a comment so that I may correct it. Also, any name suggestions? I've got a couple, but I want to see what you guys come up with.

EDIT: Here is what the movie's going to look like. Just a sequence of baton passes by which the characters are trying to get the package to its intended destination. Remember though, you have lots of space to mess around in. You COULD do a basic run 'n' gun. OOOOOOOOORrrrr, you could spice it up and add something that hasn't been showcased in Madness before.

Also, in order to have some consistency, I suppose we're using the usual Nevada backgrounds - mountains with a sky fading red to black. The fodder/enemies/bad guys attacking your featured character should have some sort of resemblance to the picture below. You can draw these characters in any style you desire, any color (or grayscale), any additional features, any weapons. Just keep this general design.

EDIT #2: I was originally planning on everyone animating simultaneously and loosely linking each part to the next. This would prevent anyone's work from being hampered by the preceding artist. There's still plenty of time to decide what we want to do, though. What are your thoughts?

EDIT #3: Delamortes just sent me a proposal for his piece. He made a very basic animatic of how his character picks up the package, fights, and relays the package. I want everyone to do this so I can coordinate which parts which come after which. Thank you.

The Madness collab to end all Madness collabs.


Posted by Alpha-Nuva - April 1st, 2012


I'm not doing this for you so much as I'm doing it for me. This is a reminder to myself regarding what I plan to accomplish by the end of 2012 (which, according to Nostradamus, will be about nine days earlier this year, so I better pick up the pace).

Anyways, Scott and I are going to shell out a couple short toons, hopefully, by the midsummer months. It'll be a nice little hiatus from Stainville, which we plan on picking up again by the end of the year. This time, we're gonna shorten the the movie significantly so you're not just watching 10 minutes of impossible-to-navigate plotlines. Also, we'll hopefully allow ourselves more time to mess around with the sound. Only reason Stainville 2 had sound issues was because I rushed the final product. No more of that, though. We hope that by Stainville 3, we'll learn from our mistakes and knock out the bugs.

Btw, we're functioning under a new alias now called "Scoota Chef." Check us out on Facebook!

Finally, I'm submitting some Madness material for Madness Day. I say some because I plan on submitting two pieces. One of them will be an all-original piece while the other will be a collab that I've really wanted to put together for some time. More details on those to come.

And maybe I'll throw in a little winter Flash, but I gotta see what my schedule looks like. Until then, keep a look out! Especially for Scoota Chef!

What's next on the menu?


Posted by Alpha-Nuva - March 21st, 2012



Posted by Alpha-Nuva - March 12th, 2012


Stainville 2 is still on the way, working its way through development hell.

But enough about that. To keep myself occupied in the meantime between now and when Scott finally compiles the sounds, I've been starting up another project. Here's a little sneak preview to hold you over.

sluts


Posted by Alpha-Nuva - February 25th, 2012


As I said, the animation is complete, and has been for some time. I'm just waiting for Scott to finish placing and EQing the sounds and PJ to finish the music tracks. This may take a week or two, unfortunately. Joy.


Posted by Alpha-Nuva - February 8th, 2012


I figured I'd post in celebration of the new redesign (which is giving me an enormous erection right now).

Cranking and cranking and cranking out more Stainville 2! I'm banging out animated goodness while Scott and Proj (our music man) soundtracks and does audio. Still about 2000 frames to go, plus coloring, equalizing sound, syncing, and editing. Gonna aim for Feb. 22nd. Can't guarantee that we can stick to that deadline 100%, but it's not entirely out of the question.

Show us and Stainville some love on facebook and twitter. And tell your friends about us. Maybe if we get a reaction, we'll be more motivated and finish this on time.

In the meantime, here's your final preview.

On the last scene!


Posted by Alpha-Nuva - January 23rd, 2012


Well, break's up, banged out quite a great deal of animation in Stainville (about 4-5 mins). Probably could've done more, but what's done is done. Almost on the penultimate scene. Scott's started on sound work. I should be done with animating by Feb. 7th, the latest. At that point, I'll forward the animation to Scott who'll be finished with it between Feb 14th or 21st.

So that's it. Between the 14th and 21st, expect Stainville 2, delayed, but finished nonetheless. Enjoy yourselves.


Posted by Alpha-Nuva - January 12th, 2012


I've been animating somewhat consistently over break. Banged out a good chunk of it, but there's still plenty to go. After reconsidering the remainder of the animation, we believe it will run about 8 minutes long (we have 5.5 minutes done so far).
Scott's computer's hard drive recently failed, so we had a major setback with dialogue. However, after retrieving, re-recording, and revising some dialogue, we managed to get mostly back on track. Once I'm done with the animated parts (which should be around the beginning of February, when I'm back in college), I'm forwarding the animation to Scott, who will work with sound and then forward it back to me. Project should be complete sometime around mid to late February. This time, I promise (assuming another catastrophe doesn't present itself). =]

In the meantime, have a screeny!

And if you haven't, like us on facebook: Stainville Fanpage
or Twitter: RealStainville

Making OK progress...


Posted by Alpha-Nuva - December 3rd, 2011


That's the sound of me animating.

Almost two minutes of Stainville 2 have been completed, hampered, of course, by schoolwork, but trudging along nonetheless. Had a lot of free time the past couple of days so I banged out a good 30 seconds and refined a couple things. 99% of the dialogue is already record, including some hilarious voices provided by one Mr. Scott Link.

From the 16th of December to the 24th of January, Scott and I are embarking on a journey into HEAVY PRODUCTION MODE, which will consist of animating hours on end, tweaking with sound, and lots of Scooby Snacks. No, really, though... hours on end.

What do we hope to achieve by next episode? Well, that's up to you. Tell your friends about us and Stainville. And get them to tell their friends. Mention the cartoon whenever possible and help us get the word out. If we see a rise in popularity, we may just consider t-shirts or some sort of merchandise. How else could you make it any more obvious that you have a salami-sized schlong than to rock a "YOU JUST GOTTA BELIEVE" t-shirt?

Consider this option, my friends. And if you're not considering it, we know that you're already acting upon it.

Hear that?