For most of you, this means that you can now except me to put all my focus on Reboot 2.
For those of you in my collaboration, it means you should be coming to a close with your pieces so that I can drop them in. I'll be watching.
Long Island, NY
Joined on 6/21/06
Posted by Alpha-Nuva - July 27th, 2012
I'm winding down with the intro now. Just gotta color some stuff in and I'm done. I'd say it's looking pretty snazzy. This tablet of mine has been a godsend, as it's made animation faster and more efficient.
Take time to speculate and ask questions. If you're a collaborator and you're reading this, you should be at least halfway done by now. If not, get crackin'. We have less than two months, now!
Posted by Alpha-Nuva - July 11th, 2012
Figured you guys are due for an animated preview of something. Here's where I am with Paradigmadness. Just gotta color shit and I'm done with the intro!
EDIT: Paradigmadness is also featuring a track by my boi Piggemz, who scored the entire second episode of Stainville. Give his stuff a quick look-over and make sure to vote 5 for the track when it comes out in September!
Posted by Alpha-Nuva - June 10th, 2012
So while I was away at college, I, by some dumb luck, met another Flash animator who's got some pretty zany ideas going on. We got together and discussed collaborating with one another to do some pretty cool stuff. Our first project, we decided, would be to freshen up one of his older animations, a fledgling series called "Rockstar Jones." The first episode of which can be viewed here.
Needless to say, the episode is quite lacking. However, don't write it off just yet. Some Newgrounds series that started off mediocre at best managed to achieve high levels of quality as they progressed.
So, I took a look at the second episode's script, spiced up the character design, and went straight to work with animating. Dan (a.k.a. Stormgardens), the animator that I met, will be handling the dialogue portions of the animation while I'm putting together a short fight scene and doing some fine-tuning of whatever parts he's done. This animation is done completely by tweens. I've designed each character so that they can be "rigged" and animated by moveable joints (which, although it can be quite hairy, is not as entirely terrible as I originally imagined it to be).
We're also enlisting the help of various musicians and voice actors (some of whom you may know and others whom you may not) in order to make this the best-quality toon we can produce. We don't expect it to be perfect, but we hope it will be a pretty big hit. So keep up-to-date with our progress as we draw nearer to releasing Episode 2 of Rockstar Jones.
Oh, and Dan has a website, too. Check it out!
Posted by Alpha-Nuva - April 7th, 2012
Well, probably not. But I plan on making this a memorable collab and hopefully one of the best, if not the best, Madness collabs to date. I took it upon myself to check out some collabs and scout out the best Madness animators I could find. I plan on making this collab different because I'm featuring artists that have exceptional skill with animating Madness, as well as some big names on NewGrounds. Nothing less than the best. Think of this as an All-Star collab.
Here is the list of those that I've invited and responded thus far:
DIMB (proposal pending; 6th in roster)
Delamortes (proposal complete; 1st in roster)
Tr3Yo (proposal complete; 2nd in roster)
ThaMan42 (proposal compete; 8th in roster)
RicePirate (a.k.a. SEXY VOICE MAN)
Scorcherz (proposal complete; 5th in roster)
IeRaptor (proposal pending; 7th in roster)
LYRONMARTIS (a.k.a. the dude who made Madness Preloaded, YUSSSS) (4th on roster)
If you see your name on the list above, read everything from here on out very carefully. There are two important guidelines along which this collab will follow.
1) This will be a relay flash. In other words, each artists' part will be directly related to the preceding and succeeding parts. The loose "plot" will also be a relay of sorts. Each artist's part will feature their signature character carrying a mysterious package, fighting off a set of guards and such, suddenly becoming incapacitated, and then dropping aforementioned package. At this point, the next artist would continue the cycle.
2) As I said, I'm not looking for a subpar animation. If something does not come out good, don't be afraid to erase frames and re-animate it. In fact, if something comes out a little funky, you MUST change it - no if's, and's, or but's. Make everything as realistic-looking as possible.
3) If you have a particular style of Madness, use your own sprites instead of Krinkels'. I'll allow for creative liberties.
4) Leave a comment on this so I know you're in.
-550 x 400 pixel stage
-All symbols must be named after their respective owners and put in one overarching folder. (e.g. "alphanuva_symbolname" would be found in folder "Alpha-Nuva.").
-If you have a heavy workload coming up, I won't mind a short piece. But if it's possible, try for at least a 15 second animation.
If I've forgotten any vital information, please PM me or leave a comment so that I may correct it. Also, any name suggestions? I've got a couple, but I want to see what you guys come up with.
EDIT: Here is what the movie's going to look like. Just a sequence of baton passes by which the characters are trying to get the package to its intended destination. Remember though, you have lots of space to mess around in. You COULD do a basic run 'n' gun. OOOOOOOOORrrrr, you could spice it up and add something that hasn't been showcased in Madness before.
Also, in order to have some consistency, I suppose we're using the usual Nevada backgrounds - mountains with a sky fading red to black. The fodder/enemies/bad guys attacking your featured character should have some sort of resemblance to the picture below. You can draw these characters in any style you desire, any color (or grayscale), any additional features, any weapons. Just keep this general design.
EDIT #2: I was originally planning on everyone animating simultaneously and loosely linking each part to the next. This would prevent anyone's work from being hampered by the preceding artist. There's still plenty of time to decide what we want to do, though. What are your thoughts?
EDIT #3: Delamortes just sent me a proposal for his piece. He made a very basic animatic of how his character picks up the package, fights, and relays the package. I want everyone to do this so I can coordinate which parts which come after which. Thank you.