I think this had real potential to win the contest this year, if you varied up the violence a little bit more. Your sense of weight and timing shows you have a lot of patience animating and sense of motion. I also dug your sense of style (the heel-up feet, rather than a flat-foot design). I would've liked to see more gladiator-influenced violence/interactions to spice up the animation a bit. Maybe the crowd would engage in the fight or more difficult sentries would pop up. I think if you make your animations more complex like that, you'll have some top-quality work.