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Script wasn't too retarded.

In fact, I liked it. The characters seemed to be neither too flat nor too exaggerated in their personalities. My favorite aspect of their portrayal is Frosty's transition from comfortable to frantic. The breaking of his leg was really the inciting moment at which the chaos and hilarity really began to erupt. The crawling added a nice touch, especially when you consider that a simple visit to the little boy's house turns into a fight for survival. I especially loved how Frosty tackled the little kid, cursing at him no less, to escape when just a few seconds ago, they were enjoying hot cocoa.

The artwork was very nice. I love how you combine realistic, hi-detail backgrounds with cartoonish characters. It's a great style and you never seem to make them clash. I even noticed that you fudged in loads of highlights and lighting effects to put those finishing touches on your scenes. It's little things like this that, when combined, really give off a great effect.

The dialogue was simple and short, which goes along with the plot, making everything dramatic, but quick-paced as well. The music, too, also helped fit the mood and direction of the toon as it jumped from plot twist to havoc. Having my headphones' volume all the way up, I was absolutely startled when I saw Frosty make his final appearance. Loved that the cartoon ended right there without being resolved.

This definitely has replay value, so I think I'll watch it for a fourth time.

MindChamber responds:

haha epic review man thanks

Obvious "Fuck Children" Inspiration

Nice, short, little toon. Really enjoyed the fluidity of the movements that would be unnecessary in real life. This and the colors gave the real trippy effect.

Good job.

TheBoogley responds:

I never did...

Very basic

While your movie was filled with decent artwork, I found there to have been an extensive overuse of tweens. The random humor was not even comically entertaining. All any of the characters did was walk a straight line and appear all over the screen. Nothing too special to look at.

I suggest practicing animation a bit more. Your drawings are good to begin with, but left in an unchanging state, they become very monotonous.

BlazingGamer responds:

Will do. Thanks for the review.

Amazing KKU.

Though some of the action was a little bland due to limits in animation, this was epic. I could have never pulled off something like this. Syncing and mood was great. really hope to see more from you. We never see you much on the net anymore.

Kku responds:

Hey thanks for dropping in :), its nice seeing someone who has experienced the horror of frame by frame review this. And ya its bland and sloppy but I'll be back with something better later!

Epic

You've got a thing for mood. I loved the syncing to the music. Animation was a tad choppy with the walking and the rest was pretty fast. Aside, epic tension will result in an incredible outburst of movie semen.

Good luck

iislion responds:

lol thanks

Plain and simple. More work needed.

First, the music wasn't looped correctly. Try editing it next time before dropping it in.

Most of the movements were decent, but the walking and some shooting looked mighty stiff. Use lots of keyframes and refrain from tweening unless you can do it properly and make it look realistic.

The graphics were not too original (I had seem most of them before; the sword, the base sprites, some hands).

Plot was pretty vague as well as the reason for revival. Not even the kills justified this, since there were so few.

I did manage to chuckle at the rotating mini helicopter, though, so I'll give you some points for comedy.

Overall, this is not good Madness material. Try again and don't rush.

Creakskiey responds:

We know, It's the first FLASH of Almog.
And daniel is big loser...

Creakskiey's edit (AGAIN):
Yeah Daniel, it wasn't me. Almog's tricking ya.

And yeah, this one was for the fun. Didn't gave much..

Better than the previous installment.

Though I have a bias against the generic, futuristic, anime-fanboy (not referring to you, but rather the aspects of the setting designed by such) type of atmosphere, there are some points that interest me.

The animation and fight scenes have improved since the last one. Though the beginning of Omega's fight was interrupted by sessions of soliloquy, it began to escalate as it reached the fight in the following room. However, even on low quality, some parts became slightly choppy due to the high amounts of gradient. I know you are trying to give everything a metallic effect, but gradients and filters come with a price.

Aside, Omega's fight seemed realistic in the sense that both sides received wounds and fought for a good length of time before a victor was determined. I loved the resourcefulness and the grace of the attacks, resorting to even the smallest advantages (for example when Omega was attacked while being pelted with debris).

The dialogue wasn't a plus for me either. It seemed rather cheesy at some points, especially when the guard was referring to his newborn son. I'm assuming Omega was soliloquizing to analyze his enemy's nature, but the other parts where characters conversed with themselves just seemed so fake. Perhaps using italic to signify a thought to one's self?

I know I made a point about the blood sprays in the last one. I noticed background blood and wounds became better, but the sprays seemed to have been slightly altered. If you want some blood graphics, I could set you up with some.

All storyline settings aside, the story seems to be expanding in a good direction. I didn't necessarily absorb the log that Xero read, but I'm assuming this will take a path similar to the storyline of Thing-Thing, pursuing and dispatching the projects designed by a powerful company, or whatever it turned out to be.

Considering there's only a month left until Madness Day, you must be working on 2 already. I hope to see a good product putt out.

Xionico responds:

Thanks for the review o:
yeah, I took notice of a review in a previous work saying that the characters didn't show any damage progresion in a fight, so I tried to correct that,

As ironic as it sounds, that has been always the reason that has kept me from using filters a lot, performance, so I make those "blurried" effects via photoshop so they become a jpeg instead of vector, although it seems that the gradients gave me too many problems.

Chessy story for a killing flash D:

The part of the blood graphics definitely caught my attention XD

o: Thing-thing..never seen it, I think I should give it a chance

Yeah I'm working my ass off T_T

Now Slampbell

Age 31

Animator

NY

Joined on 6/21/06

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