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As a deviant from most of the reviews...

I'd have to say I like how you conjured up the sick images and I'm not gonna be a little bitch expressing a facade of fear over something that's not even scary.

If you want to disregard that, go ahead. Let me get to the review.

The creatures and entities of this phantasmal universe you depicted in the toon were interesting, particularly the fanged cat-like one and the doctor. The constant motion of the characters, rather than short loops was great. It added a sort of surreal effect to the cartoon, which matched up well with the atmosphere of it. I loved how the hospital was animated. Very toonish.

I like sick stuff like this, because it shows you there are people out there who are more twisted than you, which is a reason to help keep me aware of my surroundings. However, with this toon, you went halfway. Try to accept this as a pro, not a con. The events in the animation were believable events turned unbelievable. Childbirth and taking pills is a normal occurrence, but you took it a step further into the darkest recesses of the mind. I like that a lot. Dunno why, though.

Perfect score.

Catoblepas responds:

Thanks for that review.

Better than the last:

This deserves a 5/10. Some parts were OK, but there were many inconsistent aspects.

Comics: Unfunny. Too much tthought put into the jokes.
7isunlucky: Stiff and slow. Good use of Z-axis for animation.
Gabriel #1: Very Sttiff. Odd feet movement. Ending was funny.
Gabriel #2: Good falls, good shooting, bad jumps. Use more momentum in the jumps.
3rd Piece (Unnamed): Missing feet, stolen sprites, but decently animated.
Delamortes: Good, fluid animation. Good falls. Good 3d perspective.
Wizzi #1: 0 Animation. Simply unfunny text and an unfunny plot. Complete garbage.
Wizzi #2: OK animation. Characters could have been less hunched over for a more threatening appearance. Bad physics.
Johanesson #1: LOL@ FPS Doug. Lots of tweens and generally slow.
Johanesson #2: Funny, but animation was REALLY poor.
Kzikzy: Stiff. Very few parts moving. Try to trajectorize gun flips more and to move the character even when in place.
11th Part (Unamed): Very slow. OK animation. Funny ending.
Nuttro: Characters could have moved about more. Good footwork. Excellent shooting. Reactions were a tad aloof, however.
13th Part (Unnamed): Obviously unfinished. 0 kills and no plot. Just looked like a walking test.
Delamortes #2: Excellent. Great use of full-body animation and easing. I loved the MC8 Shield-Shotgun effect. Walking was very Krinkels-esque which is extremely hard.
15th Part (YK Blaze???): I think I remember that scene from the trailer. Mouth was awkward. Practice drawing them more to get a cool looking mouth. Also, try to avoid walking with one foot at a time.
Wizzi #3: OK walking and OK falls. Getting better.
Nuttro #2: I loved the axe throwback. Very well-animated (except for the exit from the stage).
Johanesson: Every was stiff and odd. Use more keyframes and use onion skinning for physics assistance.
7isUnlucky #2: An old test. I won't review it.
Delamortes #3: Oh God! Lol! I loved the joke. Animation was a bit choppy when he fell though. Could have done more with it. Black COCK.
Gabriel Finale: Physics were really off in that one. Feet came noticeably off the body. I did like the telekinetic fight and the ending for their comic value. The googly-eyed Gabriel was worth a chuckle as well.

This is harsh constructive criticism, but constructive criticism all the same. If you mark this abusive, then you're messed up.

GabrielBarsch responds:

the yk-blaze animation is the 3rd part

you have always constructive criticism to give me, unfortunately are not always very positive, keep on in my animations

This seems overlooked...

Only 500+ reviews and a 4.32?

Man, this was win. The animation with the sprites was pretty smooth and realistic despite sprites' articulatory limitations. The backgrounds and sound effects, along with music really set the mood for the whole scene. I failed to see the prequel, but the name is a giveaway as to what the plot is.

My favorite scene was the scene in the smoke. I swear, that was the most realistic animation I've ever seen done in Flash. The running, fighting, everything - completely solid.

This deserves a better score. Hope this helps. 5/5; 10/10

mmankt responds:

What can you say - life. Top 50 is a great honor for me.

Alright, you asked for it...I

I took notes while I watched this to elaborately review this. The negatives outweighed the positives exactly 4 to 1, so out of 10, you get a 2.5, which I'll make a 3.

Bad: In the beginning, the perspective over the whole street was terrible. It looked like it ended right behind him and the camera was held at a birds eye view. his all made Victor look incredibly huge, which I doubt was the intended effect, considering his elevation.

The broken road and many of the background graphics were terrible, showing how badly a pencil tool can be raped in flash.

There were WAY too many filters. This caused a bit of lag when hey appeared and were used incorrectly, due to their numerous appearences.

The cinematic intro was very choppy and disorganized. The sound of the car pulling away did not fit the van peeling out of the parking lot.

The graphics such as the anvil-crate and the table were out of perspective. Krinkels purposely made multiple sprites for those to fit into perspecttive, which you obviously couldn't do.

The car explosions and the explosions in general were pretty misplaced, despite the fact that you took them from the MC8 swf.

The slowmo was decent in the start, but the stiffness towards the end of it ruined the effect.

The immortals were an obvious rip from ME3, where Splurgle named the red zombies as the aforementioned.

The fire effect at the end was terrible. Maybe on a smaller scale it would've looked decent, but at such a large size, the effect was ruined.

Also, learn the capabilities of guns. It is extremely unlikely that you can take on multiple zombies rushing at you with a S&W .500 (which only holds 5 bullets). Play Land of the Dead and then come back and talk to me about that stunt you pulled off.

Last, the voice acting. If you ever need them again, gett better people. Your voice sounded identical for every character, and they were all terribly done. You mic had too much stattic in the background and the voices were terrible altogether.

Good: I must say that the fighting sequence, though not the BEST, were OK. A little more physics and momentum and they would've been great.

I liked the gate effect when the zombies attempted to break through. Good use of free transforming.

I also liked that funny bit where the guy on the barricade spontaneously fell.

Overall, this was a pretty bad movie. I suggest you practice a LOT more before you make a new one.

3/10; 1/5

GabrielBarsch responds:

k verdi I will make the backrounds more better in next time and pratice my voice acting

Nice job!

For your first Flash movie, this is beyond suprising. This is spectacular. You obviously know how to control lag, so I liked how you left the detailed art for the frozen scenes and the solid colors for the scenes with some movie sprites.

The physics were decent, as was the art. Some movements through the air could have followed a better trajectory path, rather than just getting lazy with the tweens. Mario's face also looked a little disfigured. It's alright to trace once in a while. The detail of the characters was fitting of a Mario flash, but try not to use the pencil tool so much. It gets very hairy looking. Maybe add a thicker outline for certain characters or objects.

Relish the score. You look like you'll be a kick-ass Flash artist.

9/10; 4/5

SGEntertainment responds:

I mostly use the lines tool. I know Mario´s face looks a little bad. Luigis face is better.
In real I hate animations that are made just with pencil tool because they didn´t have so much details...

Meh...

I hate to rain on everyone's parade, but I must give my honest opinion.

I will admit that the art and animation was pleasing to my eyes. The whole thing flowed very nicely and the song was well-synced to the animation.

Yet, when it came to the opera part, the hilarity dropped. Sure the whole concept owls' omniscience was entertaining as they stole away inside gravy cans and dressing rooms, but the beavers bit was obviously the author trying to hard to think of something random. It was just completely out of place.

4/5; 8/10.

TheWeebl responds:

what could beaver be another word for?

Interesting idea....

The whole elasticity concept is very interesting. You normally don't think about stick figures extending beyond their current limits. Kinda reminds me of Mr. Fantastic. Anyways, the fluidity was nice and the sounds were well-synced as was the choreography of fighting. However, the beginning was a tad repetitive with the predictable changing of the tide. Orange > Black > Orange > Black. I was glad when it changed up a bit when the battle was taken to the air.

Good job. I was considering removing a star due to amount of apparent effort, time, and repetition, but this is very deserving of a ten score, being that it's so original.

5/5; 10/10 - Hope to see more from you.

DikkopStudios responds:

Omg thanks man. I like big reviews. Especially big reviews and a 10 as score :D
U make awesome stuff too btw

Not as bad...

I thought this would be shit. However, you're not as bad at animation, but you still have LOADS to fix. I'll actually give you a 3, coz this wasn't terrible.

GabrielBarsch responds:

yeah I know, but I will fix that more later, I need to rest, the flash is eating my live, I will make my next flash movie next month

I loved

ragged on a bit, but the syncing and background detail was EXCELLENTLY DONE. The minimal lag versus the high use of gradients a negative pattern (in other words, it was good).

The hilarity of it all sustained my attention. The quick events of things and the stupidity of the animals was like "wow, what is going through their heads?" I loved the start of the Petrel Attack when they start behaving like kamikaze pilots, suiciding to take out the penguins (which is funny because they're killing two [species of] birds with one... bird. S=/).

ASP responds:

Thanks. Another person that doesn't actually think I tried to be accurate with details.

This was terrible!

How was it 9.1 MB? Did you use symbols? An animation as short as this should only be about 500 KB + music memory, which should at most be no more than 5 MB.

There were no feet. Feet are required for a good Madness movie. A lack of feet shows laziness. The blood and wounds were ripped from Madness Interactive; a lack of originality in both graphics and plot. The physics were terrible (use more frames in between, don't tween and make half-assed movements).

Also, if you've had Flash for a year, you should be able to animate better than that. I've had flash for a year and I'm amazing at it.

DP responds:

Sorry but i kinda laughed while reading this. Not because i think your review sucks (i don') but how many of these kind of reviews i got. Ones complaining about file size and things. All i can say is your gonna have to wait untill TMC3 to see good animation. I did not tween at all in this. But it is better. Now you might be awesome about flash. But look at me. I can put effort into things but i am a halfass type of guy when i made this.

Now Slampbell

Age 30

Animator

NY

Joined on 6/21/06

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