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33 Game Reviews

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Go tell it on the mountains?

Haha that's so fucked up.

ThinXIII responds:

Exactly!, thanks man! :D

Sick game!

This is a pretty bland review, but the 10 should compensate.

Glitchy and one-dimensional.

Art was blocky. Fighting was basic and stiff. And the first boss glitched, placing him outside the elevator and hindering progression. This was a terrible game.

Nonlinear

The game wasn't very straightforward, which made it quite challenging. However, once you found your way behind the machine, it became pretty easy. The final puzzle (with all those switches), I didn't understand, but it got me out the door. Lol.

Great game!

Fun concept. Could be very addicting. However, it's mad hard. I failed the first two times on the first level. Still, 9/10.

Indeed a timewaster.

I need to be working on an essay, asshole. I did this for half an hour. >=(

But, in all seriousness, this was entertaining and challenging. I had to stop at the navigation level because I have a lack of a down button. =(

Forthefuckingwin

Epic. The seemingly natural 4chan memes really added some humor. True Madness, right here.

I especially loved the kitchen scene. No more than five seconds upon entering, there's a longcat fuck and agent shit just leaps out in every which direction. So chaotic - so beautiful.

If you ever make a sequel, I expect some shoopings.

Very nice mod.

Though the game was essentially the same, some of the newer plugins were entertaining, particularly the godfist (mod of the tazer). The game ran a little slower due to more intense graphical updates, but aside, it was Madness. Your effects and art really gave the game a more evolved look. I can suggest that you try to mod a different version rather than the original Madness. There were some cool modifications including enemy jetpacks and armor that I've seen. Try changing the Hyperactive MI mod.

I got the song to loop on day 17, I believe...

Do I suck or what?

Well, this seemed pretty challenging. Unless I did it wrong. Didn't read any instructions.

The game itself was pretty lol. A hedgehog launch. Not the best of random humor, but making money off of the whole thing is a decently funny idea, considering how much money you pay to launch a hedgehog. Sonic, anyone?

Really, I think it may have been a bit too hard, while the achievements were too easy to get. Lower the contrast between these too. And make a fail system. This is like one of those games without a game over. There's not reason to keep going without motivation not to.

Clever idea!

I like the whole concept of how every move you make in the past will affect you. The key is to move in a circle continuously while avoiding the next block that emerges. I like how there's lots of strategy in such a simple game.

Hope to see more from you.

Now Slampbell

Age 30

Animator

NY

Joined on 6/21/06

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