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Clever punnage.

The animation seemed pretty simple, but the voice syncing was superb and fluid. The jokes were predictable, yet hilarious, due to the reactions of the hands. I can't really say much more. The episode is very self-explanatory. Kudos.

Nice Over-Animation!

While the intent and smoothness of the animating over the actual film was excellent, it was lacking in some parts, though I realize it must've been a bitch tto get some effects done. In the early part of the film, there were noticeable sizing errors and parts where Hank's face didn't fit the background (such as going through smoke). The glasses were also a major problem, especially when you completely omitted them on one guy.

Still, to make tthe head movements appear smooth and flow well was a great job. Some errors were even fixed later in the movie. My favorite part was the clip with Jebus, cause that was damn smooth. I seriously hope you will end up going further with this.

Not as bad...

I thought this would be shit. However, you're not as bad at animation, but you still have LOADS to fix. I'll actually give you a 3, coz this wasn't terrible.

GabrielBarsch responds:

yeah I know, but I will fix that more later, I need to rest, the flash is eating my live, I will make my next flash movie next month

Oh, god. Where do I begin?

Best one yet and it felt like the longest. I love how you constantly change the plot. First, it's randomly blowing up various regions, next it's one technicians off-topic plea on sparing Paris, then it's keeping control over the fodder in Finland.

You art improved a lot in this one, too. The Mastermind is predominantly red and black (with a minimal amount of white), so the atmosphere is a convincing, sinister one. The reflections off the building in the intro looked like it took lots of BALLS to make. I love the reflections and the highlights (which, when shading in an animation is usually taken for granted, are usually absent).

The comedy is one again a side-splitter. The paradox in which the Mastermind has organized a systematic army that has the potential to dominate the world, but only seems to screw around dealing with minor insubordinations and petty setbacks (in a very immature manner, might I add). The whole balls thing was just lol. Ironically, there was no discipline among the fodder that was capable of conquering many European cities. Let alone, that one of them would fuck them all over by breaking the horse's back by stating "balls." I think that's what makes the Mastermind so funny. It's the incredible irony in every situation (and I mean EXREME ironies).

Good luck on the next. You belt these out so quickly. This should give you good practice for Blockhead (unless you discontinued him D=).

I loved

ragged on a bit, but the syncing and background detail was EXCELLENTLY DONE. The minimal lag versus the high use of gradients a negative pattern (in other words, it was good).

The hilarity of it all sustained my attention. The quick events of things and the stupidity of the animals was like "wow, what is going through their heads?" I loved the start of the Petrel Attack when they start behaving like kamikaze pilots, suiciding to take out the penguins (which is funny because they're killing two [species of] birds with one... bird. S=/).

ASP responds:

Thanks. Another person that doesn't actually think I tried to be accurate with details.

This was terrible!

How was it 9.1 MB? Did you use symbols? An animation as short as this should only be about 500 KB + music memory, which should at most be no more than 5 MB.

There were no feet. Feet are required for a good Madness movie. A lack of feet shows laziness. The blood and wounds were ripped from Madness Interactive; a lack of originality in both graphics and plot. The physics were terrible (use more frames in between, don't tween and make half-assed movements).

Also, if you've had Flash for a year, you should be able to animate better than that. I've had flash for a year and I'm amazing at it.

DP responds:

Sorry but i kinda laughed while reading this. Not because i think your review sucks (i don') but how many of these kind of reviews i got. Ones complaining about file size and things. All i can say is your gonna have to wait untill TMC3 to see good animation. I did not tween at all in this. But it is better. Now you might be awesome about flash. But look at me. I can put effort into things but i am a halfass type of guy when i made this.

TOO MANY GRADIENTS

It's also not hard to do 3D at all, especially when you tween. The characers did not look 3d, as well, just a bunch of gradiented sprites. The blood was done horribly, might I add.

You know what I didn't like, now redo it. This is constructive criticism, because I'm telling you what's wrong, so don't get all "OGM mean pearson!"

adollfo responds:

hmm....try to give me advises instead?

Holy shit!

Two episodes in one! Genius! It's like a TV dinner!

Wootificationism!

I liked the mood you created. This seems a lot more futuristic and eerie, since you left that weird preview with us on MC.net. But Under Fire gave it a powerful effect. I liked it all. You are win at hybrid animation. Only thing I didn't like was the pedaling feet from the Protag who fell through the roof. Fix pl0x. <3

Very interesting!

This is almost like a Flash baton pass (hence the name Pass-My-Flash, of course). What's cool about this is not only is it created by several skilled animators, but as the Flash progresses, you see the contrasts between art, skill, and animation styles. It was very enjoyable to watch as well as dissect, figuratively. Mike took the cake in the end due to the comedy, detail to shading and highlight, cinematics, and incredibly well-synced movements.

I would very much enjoy a third.

Now Slampbell

Age 30

Animator

NY

Joined on 6/21/06

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